Starting July 31st
After Snake’s failure to bring the Staff of Khal Ankur to the Necromancer, he is summoned to the Academy in Wind. In doing so, the powerful seal on Wind’s mountain entrance has dissipated, allowing commoners into the once exclusive city of Wind.
OOC: You can enter Wind, without Magery skill now.

Snake, unable to accept his fault and failure in the task to retrieve the Staff of Khal Ankur, tries to lay the blame on circumstances outside of his control.
Not convinced or impressed, the Necromancer makes an example out of Lord Snake, granting him eternal life while also transforming him into a disgusting shell of his former self.

Poor Snake is now forced to roam the halls of the Academy, forever reminded of his incompetence and shame.
The remaining henchmen fled for their lives, all the way back to the fort in Snake’s Passage. It didn’t take long for tales of the horrible scenes they witnessed at the Academy to spread across the criminal world, trickling into taverns and out into the streets of Britain, Trinsic, New Magincia, and even Yew.

A few days after the incident, the henchmen returned to the Academy entrance with explosion potion barrels, and sealed it with stone.
What does the future bring?
As we approach July 31st, pay attention to the blog and shard events on Discord for updates
Similar to the unsealing of Khaldun, opening the Dark Arts Academy will require players to work together before the dungeon becomes accessible.
