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The first week was quite a success with multiple patches, bugs fixed, gameplay mechanic adjustments, and a better understanding of what we need to accomplish before we can begin Alpha Phase 2. A big thank you to our Alpha phase 1 testers! Your time and effort is appreciated by the Tides team.

Who can join UO Tides of Power Alpha Phase 2?

We hope to start onboarding for Phase 2 this coming weekend, on either December 21st or 22nd. Keep an eye out in the general chatroom of our Discord. We’ll do an @everyone blast, so make sure you have notifications enabled or follow the Announcement channel.

As long as you’re already a member of our Discord server, you’ll be invited to join Alpha Phase 2. Not a member yet? Enter your email in the form at the bottom of this blog post before December 21st to secure an invite!

Minoc Burial Ground

Alpha Patch Note Highlights

We have a full list of patch notes available in the Alpha Testers Discord, but below are some takeaways from the 5 patches we did during the first week of Alpha.

  • Enhanced QOL for Alpha Testing:
    • Alpha players can type [goto to fast travel between locations.
    • Alpha players can self resurrect.
    • Skill Lobsters and Stat Crabs are re-usable.
  • Tamer Adjustments:
    • Increased bandage distance an additional tile.
    • Increased taming range.
    • Fixed a bug with regaining pet loyalty.
    • Increased follower speed.
    • Improved monster/combat mechanics.
    • Retaming formerly owned pets is easier.
  • Warrior Adjustments:
    • Restored UOR values to special hits.
    • Fixed a bug with curing poison with bandages.
    • Weapon damage improvements.
  • Mage Adjustments:
    • Poisoning skill will increase the poison level when casting the Poison spell.
    • Added [stunpunch command to make it easy to toggle stun punch if your character has at least 80 wrestling and anatomy. You can also use Razor’s Stun Punch toggle.
    • 8th circle summoned followers to use fewer follower slots than previously.
    • Capped Mind Blast damage at 40 (down from 47).
    • AOE spells will hit all valid targets, not just criminals, murderers, and aggressors.
  • Other Adjustments:
    • Added [disarm similar to [stunpunch, this command toggles the UOR Disarm function if your character has at least 80 wrestling and 80 arms lore.
    • Skill gain speed reduction.
    • Completed blacksmith and tailoring bulk order deed rewards.
    • Casting while standing on a pentagram add-on (in your home) has a small chance not to consume mana. (Exceptions do apply).
  • NPCs / Monsters:
    • Monster difficulty adjustments.
    • Monster loot table changes.
    • Slayer weapon & slayer group assignments.
  • Bug Fixes:
    • Guards will properly defend citizens from criminal actions.
    • Barrels can no longer be stolen by the King of Yew, or any other players.
    • Item naming convention or label issues.
    • Snooping NPCs in town should work again.
    • Guards will gladly accept the head of a bountied player.
    • Potions will be deposited into the same container from which the empty bottle came.
    • You can travel through moongates while holding a heavy object.
    • Set a max-sell of 500 per vendor.
    • Fixed ROI buy/resell loophole.
    • Fixed bugged robes on East Guard mages.
  • Action Delay:
    • We’ve established an action delay of 600.

We have expanded the Wiki further, including information about gameplay mechanics and more pictures of our locations.

An aerial view of a danger mining operation on a rock in the middle of an ocean

Tides of Power Map Updates

We’ve continued to refine the map, fixing reported bugs while building out the remaining POIs. The following changes have been completed and will be available to our testers when Alpha Phase 2 opens.

New Location or Enhanced Locations

  • New POI: Shallow Graves
  • New POI: Mt Kendall Boat Quarry
  • New POI: Minoc Burial Ground
  • Wyldling Druids: Stronghold relocated and rebuilt.
  • Covetous Mines: Visual upgrades to the space outside the mines.
  • New Magincia: New cattle pen and meat processing space.
  • Abandon Mansion: The full Mansion is available now.
  • Shame Dungeon: The spaces formerly known as Shame 1 & Shame 2 have become home to the Terathans.
  • Samlethe Mountains: Cosmetic improvements to match the theme of the mines.
  • Chaos Market: Reduced presence and space it occupies.
  • Landscape Refinements: Minor landscape refinements. The cosmetic upgrades will be an ongoing effort through Alpha and Beta.

Map Bug Fixes

  • Covetous: Adjustments to the stairwell and cave entrance.
  • Sosorian Collective: Tunnel and entrance ground changes.
  • Cracknees’ Wreck: Adjustments to dunes and the pirate ship entrance.
  • Shame 2: Fixed bridge walkability bug.
  • Gargoyle Keep: Wooden walls, are now actually walls.

Exciting Times Are Ahead of Us!

Discord will remain an invite-only server until the weeks leading up to our Beta launch. To join the UO Tides of Power Discord server, sign up below. We send out invites every Saturday to new subscribers.

We look forward to seeing you on the other side!

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