The Alpha team gathered for one final “Endventure“- escorting supplies with Brother Jobick from the Abbey in Yew. The members of the caravan were responsible for one pack horse each.
The group planned a journey, traveling from Yew to Britain and finally to Trinsic. However, their plans quickly became more complicated. Along the way, they encountered a distressed woman seeking help, were ambushed by a group of bandits, and finally crossed paths with the ghost of a nobleman who demanded justice.

The group wasn’t without compassion. They handled each task with care, even managing to uncover a key to a safety deposit box while avenging the nobleman’s death.
By the time they reached Trinsic, their hard work paid off. At the bank, they opened the nobleman’s vault and discovered a fortune: millions in gold, a ship key, and a treasure map.

The endventure continued! The party set sail to Drancog’s Getaway to dig up their fortune.
And thus ends our Alpha testing!
What’s next?
Over the next few weeks, we’ll be catching up on bug fixes, finalizing map edits, and preparing for Beta. We are splitting Beta testing into two parts: Closed Beta and Open Beta.
Closed Beta: The first half of Beta will be called Closed Beta and will be available to those who have joined Discord before Beta begins.
Open Beta: Halfway into our Beta test, we’ll make our Discord public, allowing anyone to join the Beta shard.
What happens to my account when Beta testing ends?
- All characters and items will be wiped from all player accounts.
- Your Alpha or Beta account is your real Tides of Power account, keep your login handy for public launch!
Reserve Your Spot in Beta
If you aren’t already in Discord, you can join the waiting list by signing up at the bottom of the page. We send out Discord invites every Saturday.
Alpha Final Patch Notes
Spell and Skill Updates
- Telekinesis will open containers including corpses.
- Summon creature has a chance to summon a mongbat.
- Fixed a bug related to summoning spells and follower counts.
- EVs and BSs are easier to dispel.
- Being attacked by your own summon will no longer flag you gray to yourself.
- Item Identification skill will correctly identify magical items.
- Tracking range has been updated: +10 tiles at GM. The range for tracking is doubled if you have 100 Fishing skill and you’re in deep water.
- Tracking in a dungeon will only show mobiles in that same dungeon.
- Carpenters can craft the potion barrel correctly.
- Forensic Eval updates:
- Skill minimums have been adjusted.
- Evaluating a thief will generate new messages based on whether or not they are permagray.
Item Changes
- Treasure maps will display correctly.
- Explosion potions will no longer damage the thrower twice.
- The Ancient SOS will use a normal hue.
- Boats are able to be placed from other boats.
- Boats will no longer move when anchored.
- Using teleport items while hidden when no longer produce a smoke cloud.
- Magical instruments will display correctly.
Monster & Loot Changes
- Monster loot and difficulty levels have been updated to be closer to “expected values.”
- Terathan Warriors will always drop a magic bow, fencing weapon, or mace fighting weapon.
- Executioners will no longer reflect back massive amounts of damage.
- Guardians will no longer spawn or interfere with treasure map chests.
- The kraken will no longer drop ropes.
- Dull Copper Elementals will do less damage on death.
- Creatures will no longer drop double items when carved.
Misc Updates & Bug Fixes
- You can select any template during character creation.
- Fixed a bug involving stabling pets.
- Players will no longer be able to bond to hired NPCs and escorts.
- Removed more references to the Virtue system.
- Increased the purchasing power of vendors. (your items will sell for more than previously).

1 comment
Fili
Very interested in playing this shard, would love to join in testing the experience!