Barding Difficulty
Barding Difficulty
Barding difficulty is influenced by a monster’s AI (melee based, magic user, etc), stat total, skill total, and if it has any special abilities.
Instrument Bonus
- Standard: No bonus
- Exceptional: 10% bonus
- Slayer or Super Slayer: 20% bonus
- Slayers work on specific monster types (“orc” “ogre” “troll”)
- Super slayers work on categories of monsters (“repond”)
- Efficacy: 5% per tier (15% max), on any barded target.
Slayer and Efficacy bonuses stack.
Formula: Monster Barding Difficulty / Instrument Bonus
Example: A monster with a 203 difficulty barded (Greater Beholder) with a “perfect instrument” (slayer + tier 3 efficacy) should result in about a 45% success rate.
Patch 36.4 introduced Barding Mastery. A creature’s barding difficulty is reduced when a player has more points invested in bard skills.
- (Music + Provocation + Peacemaking + Discordance) / 8 = Reduction in Barding Difficulty
Patch 34 introduced a reduction in barding difficulty as a monster’s hit points reduce.
| HP % | Difficulty % |
|---|---|
| 100% | 100.00% |
| 95% | 100.00% |
| 90% | 100.00% |
| 85% | 97.78% |
| 80% | 95.56% |
| 75% | 93.33% |
| 70% | 91.11% |
| 65% | 88.89% |
| 60% | 86.67% |
| 55% | 84.44% |
| 50% | 82.22% |
| 45% | 80.00% |
| 40% | 77.78% |
| 35% | 75.56% |
| 30% | 73.33% |
| 25% | 71.11% |
| 20% | 68.89% |
| 15% | 66.67% |
| 10% | 64.44% |
| 5% | 62.22% |
| 0% | 60.00% |
Barding difficulty has a hard-cap of 700. Monsters listed below with values greater than 700 will be treated as if they had 700.
