Starting Equipment
Starting Equipment
Players start with a handful of items based on their starting skills. Non-stackable items you spawn with are newbied (you keep them upon death, if you are not a murderer. Stackable items, like reagents, bandages, ingots, and cloth are normal items, and will fall with your corpse upon death. All spellbooks are automatically blessed by default.
Skill Name | Starting Item(s) |
|---|---|
| Alchemy | Bottles, Mortar & Pestles |
| Anatomy | Bandages |
| Archery | Arrows, Bow |
| Blacksmith | Tongs, Pickaxes, Iron Ingots, Half Apron (Random Yellow Hue) |
| Camping | Bedroll, Kindling |
| Carpentry | Boards, Saw, Half Apron (Random Yellow Hue) |
| Cartography | Blank Maps, Sextant |
| Cooking | Kindling, Raw Lamb Leg, Raw Chicken Leg, Raw Fish Steak, Sack of Flour, Skillet, Pitcher (Water) |
| Detect Hidden | Cloak (Hue 0x455) |
| Discordance | Instrument |
| Fencing | Kryss |
| Fishing | Fishing Pole, Floppy Hat (Random Yellow Hue) |
| Healing | Bandages, Scissors |
| Hiding | Cloak (Hue 0x455) |
| Inscribe | Blank Scrolls, Blue Book |
| Lockpicking | Lockpicks |
| Lumberjacking | Hatchets |
| Macing | Clubs |
| Magery | Bag of Reagents, Scrolls (Levels 0–4), Spellbook, Wizard’s Hat, Robe (Random Blue Hue) |
| Mining | Pickaxes, Shovels |
| Musicianship | Instrument |
| Parry | Wooden Shield |
| Peacemaking | Instrument |
| Poisoning | Lesser Poison Potions, Poison Potions |
| Provocation | Instrument |
| Snooping | Lockpicks |
| Spirit Speak | Cloak (Hue 0x455) |
| Stealing | Lockpicks |
| Swords | Katana |
| Tactics | Katana |
| Tailoring | Bolts of Cloth, Sewing Kits |
| Tinkering | Tinker Tools, Iron Ingots, Axle, Axle Gears, Springs, Clock Frame |
| Tracking | Skinning Knife |
| Veterinary | Bandages, Scissors |
| Wrestling | Leather Gloves |
