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Starting Equipment

Players start with a handful of items based on their starting skills. Non-stackable items you spawn with are newbied (you keep them upon death, if you are not a murderer. Stackable items, like reagents, bandages, ingots, and cloth are normal items, and will fall with your corpse upon death.  All spellbooks are automatically blessed by default.

Skill Name

Starting Item(s)

AlchemyBottles, Mortar & Pestles
AnatomyBandages
ArcheryArrows, Bow
BlacksmithTongs, Pickaxes, Iron Ingots, Half Apron (Random Yellow Hue)
CampingBedroll, Kindling
CarpentryBoards, Saw, Half Apron (Random Yellow Hue)
CartographyBlank Maps, Sextant
CookingKindling, Raw Lamb Leg, Raw Chicken Leg, Raw Fish Steak, Sack of Flour, Skillet, Pitcher (Water)
Detect HiddenCloak (Hue 0x455)
DiscordanceInstrument
FencingKryss
FishingFishing Pole, Floppy Hat (Random Yellow Hue)
HealingBandages, Scissors
HidingCloak (Hue 0x455)
InscribeBlank Scrolls, Blue Book
LockpickingLockpicks
LumberjackingHatchets
MacingClubs
MageryBag of Reagents, Scrolls (Levels 0–4), Spellbook, Wizard’s Hat, Robe (Random Blue Hue)
MiningPickaxes, Shovels
MusicianshipInstrument
ParryWooden Shield
PeacemakingInstrument
PoisoningLesser Poison Potions, Poison Potions
ProvocationInstrument
SnoopingLockpicks
Spirit SpeakCloak (Hue 0x455)
StealingLockpicks
SwordsKatana
TacticsKatana
TailoringBolts of Cloth, Sewing Kits
TinkeringTinker Tools, Iron Ingots, Axle, Axle Gears, Springs, Clock Frame
TrackingSkinning Knife
VeterinaryBandages, Scissors
WrestlingLeather Gloves

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