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Weapon Abilities

If your character has enough Anatomy skill, you can perform a special hit. You don’t have to do anything special to trigger these moves. It is random.

 

To qualify for a special hit, equip a two-handed weapon, such as axes, war hammers, spears, or a pitchfork.

  • Fencing: Spears and pitchforks can deliver a paralyzing hit that paralyzes the opponent for 4 seconds.
  • Mace Fighting: War hammers can deliver a crushing blow. Crushing blows do 175% damage.
  • Swordsmanship: Axes can deliver a concussion hit. Concussion hits temporarily reduce the intelligence of the target by 33%. A concussion hit has a 20-second duration.

Other Special Moves

Wrestlers don’t have an automatic special move. Wrestling special moves drain stamina, have a chance of failing, and are manually triggered.  You can set a hotkey using Razor macros for Stun Punch and Disarm moves.

Stun Punch

Stun punch requires a minimum of 80 wrestling and 80 anatomy to attempt. A stun punch is similar to a paralyzing hit and can be effective in PVP combos. Attempting a stun consumes 15 stamina and has a cooldown of 10 seconds between usage.  Stuns last 4 seconds.

Disarm

The disarm ability requires a minimum of 80 wrestling and 80 arms lore to attempt. A disarming strike allows you to disarm your opponent, commonly used by thieves.

Archery

Archery doesn’t have a formal special ability. We’ve removed the movement penalty formerly associated with archery. Archers can load an arrow or bolt while running allowing them to fire their bow or crossbow as soon as they stop moving, rather than having to wait seconds to fire.

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