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Weapons

Patch 31 updated weapon damage to match UOR/T2A ranges, with few exceptions.

Archery Weapons

NameStrength RequirementDamageSpeedRange
Bow209 – 412010
Crossbow308 – 43188
Heavy Crossbow4011 – 56108
Orcish Bow2025 – 302012
Composite Bow012 – 252510

Fencing Weapons

NameStrength RequirementDamageSpeed
Dagger13 – 1555
Kryss103 – 2853
Pitchfork154 – 1645
Short Spear154 – 3250
Spear302 – 3646
War Fork354 – 3245
Tribal Spear3018 – 3046

Mace Fighting Weapons

NameStrength RequirementDamageSpeed
Black Staff358 – 3335
Club109 – 2740
Crook103 – 1230
Gnarled Staff2010 – 3033
Hammer Pick356 – 3332
Mace209 – 2740
Maul206 – 3332
Quarter Staff308 – 2848
War Axe359 – 2740
War Mace306 – 3332
War Hammer408 – 3631
Wand12 – 635

Swordsmanship Weapons: Swords

NameStrength RequirementDamageSpeed
Broadsword255 – 2945
Butcher’s Knife102 – 1340
Cleaver102 – 1340
Cutlass106 – 2845
Katana105 – 2658
Longsword2512 – 2645
Scimitar106 – 2845
Skinning Knife102 – 1340
Thin Longsword106 – 2845
Viking Sword406 – 3430

Swordsmanship Weapons: Axes

These axes qualify for concussion and the lumberjacking bonus.

NameStrength RequirementDamageSpeed
Axe356 – 3337
Battle Axe406 – 3830
Double Axe455 – 3537
Executioner Axe356 – 3337
Large Battle Axe406 – 3830
Two-Handed Axe355 – 3930

Swordsmanship Weapons: Polearms

These polearms qualify for concussion hits.

NameStrength RequirementDamageSpeed
Bardiche405 – 4326
Halberd455 – 4925

Wrestling

NameStrength RequirementDamageSpeed
Fists11 – 630

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